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Nico is leaving each level of Flywheel at the fidelity it was finished at instead of going back to bring the early ones up to the standard of the late ones. The mechanics stay the same throughout. The look does not. So playing forward through the game is also playing forward through its development: the early levels are simple because the game was simpler then, and the reward for reaching a harder one is that the game itself got better. He ends on the question rather than the claim.
Where this came from
Value-First AI Daily - Aug 10, 2026Watch the full conversation this clip was pulled from.
The next step
